Summary
A novel C-STEAM curriculum, integrating art history, architecture, gardening, programming, and engineering design, was developed to enhance students' creative thinking and comprehensive Internet application skills using Kulangsu as a model. This interdisciplinary approach leveraged the cultural background of Kulangsu to foster an IoT mindset in problem-solving. The curriculum included a sandbox teaching aid with 150 architectural puzzles, Arduino boards, and expandable sensors, which was evaluated for its effectiveness through statistical analysis of students' performance.
Citation
Wang, X., Su, Y., & Sun, Y. (2021). Information Technology and Cultural Education Model Based on World Heritage Site Kulangsu. 2021 2nd International Conference on Information Science and Education (ICISE-IE), 27–31. https://doi.org/10.1109/icise-ie53922.2021.00014