Designing and Evaluating a Game-Based AR Application for Heritage Learning: Insights from the Choirokoitia Mystery Game


World Heritage Site: Choirokoitia

Publication Year: 2026

Publication Type: Article

Publication Identifier: WHE777EEDD5D0

Summary

A game-based Augmented Reality (AR) application designed for heritage learning at the Neolithic site of Choirokoitia demonstrates significant pedagogical and technological potential. This study, rooted in design-based research (DBR) and multimodal theory, reveals how iterative processes can effectively integrate AR into culturally rich educational contexts. The research highlights six key phases, from aligning scenario design with project requirements to identifying future directions, showcasing the complexities and affordances of AR for exploration and collaboration. Task-oriented activities were central to the pedagogical approach, emphasizing the importance of multimodal contexts in enhancing learning experiences within higher education settings.

Citation

Hadjistassou, S., Joannidou, S., J. Molina Muñoz , P., Louca, P., & Ellinas, G. (2026). Designing and Evaluating a Game-Based AR Application for Heritage Learning: Insights from the Choirokoitia Mystery Game. Journal of Learning for Development, 13(1), 147–161. https://doi.org/10.56059/jl4d.v13i1.1585

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