Leveraging Digital Tools for Immersive Gamified Learning in the Old City of Rhodes


World Heritage Site: Medieval City of Rhodes

Publication Year: 2024

Publication Type: Conference paper

Publication Identifier: WHED8BC6D6E6A

Summary

A gamified learning approach, integrating GPS, Google Maps, and geolocation, transforms outdoor education into an immersive, interactive experience. Using Rhodes' Old Town as a case study, the research demonstrates how adventure and technology can enhance multidisciplinary learning, blending history, science, technology, engineering, mathematics, language, and arts. This method creates dynamic, engaging educational environments that captivate students while fostering deep understanding through location-based gaming.

Citation

Sarlis, I., Antonopoulou, S., Antoniou, M., Kotsifakos, D., & Douligeris, C. (2024). Leveraging Digital Tools for Immersive Gamified Learning in the Old City of Rhodes. 2024 IEEE Global Engineering Education Conference (EDUCON), 1–10. https://doi.org/10.1109/educon60312.2024.10578598

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