Summary
Mobile augmented reality (AR) games emerge as a promising tool for engaging students with cultural heritage, particularly at open-air archaeological sites. A pilot study using the 'Oracle of Delphi app' demonstrated that location-aware AR can effectively guide secondary school students through the sacred site of Delphi, fostering playful exploration and learning about its monuments. This innovative approach addresses gaps in current literature by evaluating usability, effectiveness, and user acceptance of mobile AR in educational contexts. The research provides actionable insights for cultural heritage administrators and educators, highlighting key factors to consider when designing digital strategies for archaeological site visits. As the first such study for Delphi, it offers a model for integrating technology with heritage dissemination.
Citation
Economou, T., & Vosinakis, S. (2018). Mobile Augmented Reality Games As An Engaging Tool For Cultural Heritage Dissemination: A Case Study. Zenodo. https://doi.org/10.5281/ZENODO.1214569