World Heritage Site:
City of Valletta
Publication Year:
2015
Publication Type:
Conference paper
Publication Identifier:
WHE235AB8D5C6
Summary
This research demonstrates the potential of spatial conceptualization as a bridge between real and virtual worlds, highlighting its role in immersive interactionism. The study introduces the DIKA model, which facilitates the transition from real space to interactive 3D environments using gaming engines like Minecraft. By leveraging point clouds and voxel/TIN models, the paper showcases the creation of a 3D model of Valletta, illustrating how spatial data can be visualized in virtual reality (VR) settings. The findings underscore the challenges and opportunities in integrating non-technical disciplines into virtual environments, suggesting that while technology has advanced rapidly, the full transition remains incomplete. This work provides a foundational approach for future studies on real-virtual world interactionism.
Citation
Formosa, S. (2015). Visualizing Visualisation: Spatial Conceptualisation as a stepping stone in the transition of Real-Virtual World Interactionism. Unpublished. https://doi.org/10.13140/RG.2.1.4142.2806