Digiart: Building new 3D cultural heritage worlds


World Heritage Site: Archaeological Site of Aigai (modern name Vergina)

Publication Year: 2017

Publication Type: Conference paper

Publication Identifier: WHE37F420BF54

Summary

A groundbreaking approach to cultural heritage education through serious games (SGs) demonstrates how 3D models can enhance user engagement, imagination, and immersion. The study introduces three innovative SGs developed under the EU-funded Digiart project, focusing on the Palace of Aigai in Greece alongside other European sites like the Scladina cave in Belgium and an anthropology virtual museum in the UK. By employing pioneering 3D modeling techniques for archaeological assets and integrating them into interactive game engines, researchers have created fully immersive environments that bridge the gap between real-world heritage and digital experiences. This method not only advances the gamification of cultural heritage but also sets a new standard for public communication and educational engagement with historical sites.

Citation

Anastasovitis, E., Ververidis, D., Nikolopoulos, S., & Kompatsiaris, I. (2017). Digiart: Building new 3D cultural heritage worlds. 2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 1–4. https://doi.org/10.1109/3dtv.2017.8280406

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