Summary
A groundbreaking project has successfully addressed the limitations of traditional virtual reconstructions by creating an interactive, immersive digital environment for Avebury Henge, one of Europe's largest Neolithic stone circles and part of a UNESCO World Heritage Site. Unlike previous simulations, this reconstruction enables real-time user interaction with both the virtual landscape and other users, providing unprecedented personal presence in a prehistoric setting circa 2300 BCE. The study evaluates the construction phase, demonstrating how advanced virtual world technology can enhance archaeological research by bridging the gap between digital models and human experience.
Citation
Falconer, L. (2016). Interactive Virtual Archaeology: Constructing the Prehistoric Past at Avebury Henge. 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS), 153–158. https://doi.org/10.1109/iucc-css.2016.029