Projection technique for creating 3D computer generated assets of Borobudur Temple virtual reality


World Heritage Site: Borobudur Temple Compounds

Publication Year: 2015

Publication Type: Conference paper

Publication Identifier: WHED565293FCA

Summary

A novel projection technique for generating detailed 3D computer graphic (3DCG) assets with reduced polygon complexity has been developed to create an immersive virtual reality experience of Borobudur Temple. This approach addresses the challenges posed by the temple's structural degradation and facilitates the preservation of its Buddhist cultural and architectural heritage. By leveraging 3DCG projection, researchers have enabled society to explore Borobudur virtually through computers or devices, offering an authentic experience that mitigates the risks of physical deterioration. The method balances fidelity with computational efficiency, ensuring high-quality visualization while minimizing resource demands.

Citation

Paramita, I., Martyastiadi, Y. S., & Tjandra, A. M. (2015). Projection technique for creating 3D computer generated assets of Borobudur Temple virtual reality. 2015 3rd International Conference on New Media (CONMEDIA), 1–6. https://doi.org/10.1109/conmedia.2015.7449141

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